WARDOGS WEAPONS
GUIDES
ALL GUIDES
WEAPON BASICS

WARDOGS WEAPON STATS EXPLAINED

No single stat tells you whether a weapon is good. Each number describes one part of how it behaves.

READ THE STATS TOGETHER.

DAMAGE

Damage is how much damage a hit produces. It does not decide the whole outcome: Shots to Kill, fire rate, armor and hit zone can change how quickly a target goes down.

HIGHER DAMAGE ≠ FASTER KILL
SHOTS TO KILL · FIRE RATE · ARMOR · HIT ZONE

FIRE RATE

Fire Rate describes how quickly a weapon can shoot. A higher rate can help TTK, but can also make control, ammunition use and overall handling harder.

MORE RPM ≠ BETTER WEAPON
CONTROLAMMOHANDLINGPACE

TTK

Time to Kill is the theoretical time needed to eliminate a target in a specific situation. A fast result on paper does not account for every hit, movement or player input.

FAST TTK ≠ EASY KILL
RECOIL · SPREAD · RANGE · PLAYER ACCURACY

VERTICAL RECOIL

Vertical recoil describes the weapon moving up or down as it fires.

WEAPON MOVEMENT
VERTICAL AXIS

HORIZONTAL RECOIL

Horizontal recoil describes side-to-side weapon movement. It is a different part of recoil from the vertical direction.

WEAPON MOVEMENT
HORIZONTAL AXIS

SPREAD

Spread describes shot dispersion. It is separate from the weapon movement shown by recoil.

RECOIL IS MOVEMENTSPREAD IS DISPERSION

ADS TIME

ADS time describes how quickly you aim down sights. It can matter especially in aggressive or close-range builds, where getting on target quickly may be part of the plan.

READYAIMINGON TARGET
ADS CAN MATTER MORE IN AGGRESSIVE, CLOSE-RANGE FIGHTS

MUZZLE VELOCITY

Muzzle velocity is how fast a projectile travels. Its effect can become more noticeable over greater distances; no single stat explains every engagement.

NEAR
FARTHER
MUZZLE VELOCITY CAN MATTER MORE AS DISTANCE INCREASES

RELOAD SPEED

Reload speed is the time needed to replenish the weapon and get ready to fire again. It affects how long you are out of action during a reload.

RELOADREADY AGAIN

READ STATS TOGETHER

The useful question is how the whole set of strengths and trade-offs fits your style, not which number is highest.

DAMAGE
+
FIRE RATE
+
CONTROL + HANDLING + RANGE
HOW THE WEAPON ACTUALLY FITS YOU
WHAT DOES THIS WEAPON DO WELL?WHAT DOES IT SACRIFICE?DOES THAT MATCH HOW I PLAY?

NO SINGLE NUMBER DEFINES A WEAPON.
Compare the trade-offs that matter to you.