WARDOGS WEAPON STATS EXPLAINED
No single stat tells you whether a weapon is good. Each number describes one part of how it behaves.
READ THE STATS TOGETHER.DAMAGE
Damage is how much damage a hit produces. It does not decide the whole outcome: Shots to Kill, fire rate, armor and hit zone can change how quickly a target goes down.
FIRE RATE
Fire Rate describes how quickly a weapon can shoot. A higher rate can help TTK, but can also make control, ammunition use and overall handling harder.
TTK
Time to Kill is the theoretical time needed to eliminate a target in a specific situation. A fast result on paper does not account for every hit, movement or player input.
VERTICAL RECOIL
Vertical recoil describes the weapon moving up or down as it fires.
HORIZONTAL RECOIL
Horizontal recoil describes side-to-side weapon movement. It is a different part of recoil from the vertical direction.
SPREAD
Spread describes shot dispersion. It is separate from the weapon movement shown by recoil.
ADS TIME
ADS time describes how quickly you aim down sights. It can matter especially in aggressive or close-range builds, where getting on target quickly may be part of the plan.
MUZZLE VELOCITY
Muzzle velocity is how fast a projectile travels. Its effect can become more noticeable over greater distances; no single stat explains every engagement.
RELOAD SPEED
Reload speed is the time needed to replenish the weapon and get ready to fire again. It affects how long you are out of action during a reload.
READ STATS TOGETHER
The useful question is how the whole set of strengths and trade-offs fits your style, not which number is highest.
NO SINGLE NUMBER DEFINES A WEAPON.
Compare the trade-offs that matter to you.