CHANGELOG
v0.9.1.2
A player-made project, growing one update at a time.
Added Sniper Kill Test with compatible ammunition, five hit zones and distance-based shots-to-kill calculations. Reworked Ammo Compare with separate body and head results, larger weapon artwork and a dedicated smartphone layout. Refined Meta Rifle recommendations, attachment selection, recoil displays and saved-build loading. Updated Support, shared headers and footers, online account counting and the SV98 artwork. Polished tablet spacing and mobile result readability.
Refined Community Builds with clearer build cards, personal notes and more accurate recoil comparisons. Improved creator profiles, build costs and layouts on smaller desktop screens. Expanded the community weapon vote and added a discreet online count.
Refined XP & LEVELS, avatar rewards and language coverage. Improved recoil comparison readability and overall responsiveness.
Introduced Community Builds, player progression and profile rewards. Expanded Weapon Lab with a visual recoil comparison and more ways to explore saved builds.
Improved saved build management, attachment comparisons and clear explanations for weapon statistics.
Added player profiles, selectable avatars and build saving. Made the Weapon Lab more useful for tailoring individual setups.
Polished the three core comparison views, aligned page footers and improved the mobile experience.
Connected weapon discovery with the Lab and expanded the community weapon wishlist. Added Help and About pages.
Made weapon choices easier to scan and refined attachment selection throughout the site.
Updated the comparison presentation, weapon artwork and unlock information for faster side-by-side reading.
Introduced navigation between the core tools and the community voting experience.
Brought early weapon and ammunition comparisons together in a working prototype.
Prepared a compact visual language for comparing weapons without burying the important differences.
Explored how attachment choices could be tested in a dedicated Weapon Lab.
Outlined a way to find a suitable rifle from a player’s priorities.
Sketched the ammunition view around practical damage and time-to-kill comparisons.
Organized the first weapon categories and the statistics players wanted to compare.
Focused the project on useful weapon decisions rather than an overwhelming database.
Tested the first side-by-side layout for quickly reading two weapons.
Defined the core idea: compare weapons, understand the differences and improve a build.
WARDOGS WEAPONS began as a player-made idea for clearer weapon comparisons.
The early entries are an editorial reconstruction of development milestones. Dates are not a record of public releases.