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WEAPON LAB

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30 SHOTS
STOCK
YOUR BUILD
The Armorer
THE ARMORERBUILD ADVICE

Pick your attachments. I'll keep an eye on the numbers.

30 SHOTS

STOCK

WIDTH 0% SAMEHEIGHT 0% SAMERECOIL AREA 0% SAMESPREAD N/A

REFERENCE PATTERN

YOUR BUILD

WIDTH 0% SAMEHEIGHT 0% SAMERECOIL AREA 0% SAMESPREAD N/A

Close to stock in both directions.

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RECOIL PATTERN

UNDER THE HOOD

Each point represents the recoil movement of one shot, with no compensation from a player.

STOCK shows the original weapon. YOUR BUILD shows the same weapon with your equipped attachments.

The grid is a visual reference, not a target. These dots do not try to hit its center and are not bullet impacts or predicted hit positions.

Each cloud is aligned by its middle so you can compare its width and height directly. The panels share the same enlarged visual scale; this is not the real size of movement during play. No player is compensating for vertical or horizontal recoil, which is why the clouds can look very spread out. WIDTH measures the distance between the leftmost and rightmost dots. HEIGHT measures the distance between the highest and lowest dots. RECOIL AREA is the rectangular space spanned by that width and height. It is not a count of where individual dots land. All three compare with STOCK, shown as 0% SAME. LESS means the measured span is smaller; MORE means it is larger. A build can have less width but more height, so check each direction as well as the overall area.

WEAPON LAB

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WEAPON

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